What Is the Hero’s Journey?
- cinema_paiyan

- Jun 27, 2021
- 3 min read
In The Hero with a Thousand Faces, Joseph Campbell, a professor of literature at Sarah Lawrence College, unpacks his theory that all mythological narratives share the same basic structure. He refers to this structure as the “monomyth,” or hero’s journey. Campbell summarizes it like this:
“A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are encountered there and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.”

The hero’s journey is a common narrative archetype, or story template, that involves a hero who goes on an adventure, learns a lesson, wins a victory with that newfound knowledge, and then returns home transformed. The hero’s journey can be boiled down to three essential stages:
The departure. The hero leaves the familiar world behind.
The initiation. The hero learns to navigate the unfamiliar world.
The return. The hero returns to the familiar world.
Campbell lays out 17 total stages of the hero’s journey structure. However, not all monomyths necessarily feature all stages, or in the same order that Campbell described.
3 Basic Stages of the Hero’s Journey
The 17 steps of the monomyth are grouped into three main categories:
Departure. In brief, the hero is living in the so-called “ordinary world” when he receives a call to adventure. Usually, the hero is unsure of following this call—known as the “refusal of the call”—but is then helped by a mentor figure, who gives him counsel and convinces him to follow the call.
Initiation. In the initiation section, the hero enters the “special world,” where he must begin facing a series of tasks until he reaches the climax of the story—the main obstacle or enemy. Here, the hero must put into practice everything he has learned on his journey to overcome the obstacle. Campbell talks about the hero attaining some kind of prize for his troubles—this can be a physical token or “elixir”, or just good, old-fashioned wisdom. (Or both.)
Return. Feeling like he is ready to go back to his world, the hero must now leave. Once back in the ordinary world, he undergoes a personal metamorphosis in the realization of how his adventure has changed him as a person.

Here are all 17 steps of the hero’s journey, as outlined by Campbell:
DEPARTURE
1. The call to adventure: Something, or someone, interrupts the hero’s familiar life to present a problem, threat, or opportunity.
2. Refusal of the call: Unwilling to step out of their comfort zone or face their fear, the hero initially hesitates to embark on this journey.
3. Supernatural aid: A mentor figure gives the hero the tools and inspiration they need to accept the call to adventure.
4. Crossing the threshold: The hero embarks on their quest.
5. Belly of the whale: The hero crosses the point of no return, and encounters their first major obstacle.
INITIATION
6. The road of trials: The hero must go through a series of tests or ordeals to begin his transformation. Often, the hero fails at least one of these tests.
7. The meeting with the goddess: The hero meets one or more allies, who pick him up and help him continue his journey.
8. Woman as temptress: The hero is tempted to abandon or stray from his quest. Traditionally, this temptation is a love interest, but it can manifest itself in other forms as well, including fame or wealth.
9. Atonement with the father: The hero confronts the reason for his journey, facing his doubts and fears and the powers that rule his life. This is a major turning point in the story: every prior step has brought the hero here, and every step forward stems from this moment.
10. Apotheosis: As a result of this confrontation, the hero gains a profound understanding of their purpose or skill. Armed with this new ability, the hero prepares for the most difficult part of the adventure.
11. The ultimate boon: The hero achieves the goal he set out to accomplish, fulfilling the call that inspired his journey in the first place.
RETURN
12. Refusal of the return: If the hero’s journey has been victorious, he may be reluctant to return to the ordinary world of his prior life.
13. The magic flight: The hero must escape with the object of his quest, evading those who would reclaim it.
14. Rescue from without: Mirroring the meeting with the goddess, the hero receives help from a guide or rescuer in order to make it home.
15. The crossing of the return threshold: The hero makes a successful return to the ordinary world.
16. Master of two worlds: We see the hero achieve a balance between who he was before his journey and who he is now. Often, this means balancing the material world with the spiritual enlightenment he’s gained.
17. Freedom to live: We leave the hero at peace with his life.




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